Viewing entries posted in February 2014
Death and all his friends
Never thought I’d be referencing a Coldplay album on this site, but seemed an apt title for the second part of my look at ‘fatal ends’ in DestinyQuest. As mentioned previously, I’m not a fan of killing off characters and forcing them to restart their adventures from the beginning. While computer games benefit from ‘save points’ to record progress (not something I think translates well to a paper and dice system), I considered how Book Three could offer something a bit different.
Deathtraps & dungeons – the fatal end in gamebooks
As gamebook readers, we’ve all been there, bravely leading our aspiring hero through perilous trials, navigating hundreds of paragraphs to draw ever closer to that nail-biting finale. We’ve been diligent, we’ve even made maps, and our backpack is bursting at the seams with an equipment list that reads like a supermarket inventory. Then we hit that choice – the one that sneaks out from no-where.